#version 450

// set #0: global

// set #1: material
layout(set = 1, binding = 0) uniform MaterialInput {
    float idle;
} material;
layout(set = 1, binding = 1) uniform sampler2D material_image_albedo;
// set #2: object

layout(location = 0) out vec4 outAlbedo;
layout(location = 1) out vec4 outPosition;
layout(location = 2) out vec4 outNormal;

void main() {
    outAlbedo = vec4(material.idle, material.idle, material.idle, 1);
}